One thing you'll probably notice there is that the various killer robots are also flipping. In Metal Storm's case, it's gravity reversal. Metal Storm is one of those games that's entirely based around a single mechanic, like how Kirby's Adventure is about devouring enemies alive to steal their powers or how Braid is about time manipulation. It wasn't until I saw the Metal Storm episode of Continue? that I really remembered that old game and I set out to find it. I remember reading this article and thinking that it sounded like an amazing game, but I never managed to find a copy of it when I was young and so it lurked in the back of my mind for years as I'd occasionally remember that one game that I saw in Nintendo Power that looked cool, think about it for a while, then forget again. I suppose it's possible that they were going by the Death Star assault/Fellowship of the Ring principle that a small strike force would succeed where a large army would fail, but you would think that they could at least reinforce the M-308 Gunner and not require you to scavenge for cast-off armor pieces while inside the hostile killer robot. Rather than launch their entire fleet, or use a sensible amount of weapons to destroy a moon-sized battlestation, the peoples of the Earth send one person in a fragile giant robot that explodes when looked at funny.
The article talks about a giant defense station built to protect the Earth from aliens, and as is always the case in these situations, the robot defenses have made their first priority to KILL ALL HUMANS and are advancing on the inner solar system with weapons hot.
They just kinda grapple your character and suck his life away. Each level is linear and you have to go left or right beating up the hundreds of endless dudes that try to grab you. The B button kicks, the A button punches, and you can jump kick or punch by pushing up and tapping the B or A buttons. I believe that game artwork can both help and hurt sales of games, and many games released in America just didn't have great art. Once again the American version of the game is toned down to be part of the launch games that share the same pixelated artwork. I like the caricature of Jackie Chan used for the Japanese and European versions of the game.
#Metal storm nes high score movie#
The Japanese version is loosely based on a Jackie Chan movie Wheels on Meals that was released in 1984.
I thought is was just a simple karate style game, but that's when I opened the floodgates of weirdness. Kung Fu was made by Irem, and is known as Kung Fu Master when it was in the Arcade and as Spartan X in Japan. It was a very simple game with simple controls, but it was fun nevertheless.
Eventually I think I ended up renting Kung Fu while on vacation one year. I think the first time I saw Kung Fu was on the back of the NES box, where they had featured all these screen shots of other games that you could buy for the Nintendo. Kung Fu was one of the original launch titles for the NES and a game that I remember well. I could tell it was an original print because it has the five flathead screws that held the cartridge together. While we were there I managed to find an original copy of Kung Fu for the NES. A weekend ago we took a road trip down to visit my sister-in-law.